Liu YQ. Virtual reality: The bridge between medical education and clinical practice. World J Clin Cases 2024; 12(32): 6575-6579 [PMID: 39554897 DOI: 10.12998/wjcc.v12.i32.6575]
Corresponding Author of This Article
Yan-Quan Liu, PhD, Associate Professor, Department of Hematology, The First School of Clinical Medicine, Dongguan Campus, Guangdong Medical University, No. 1 Xincheng Avenue, Songshan Lake Science and Technology Park, Dongguan 523808, Guangdong Province, China. doctorliuyanquan@gdmu.edu.cn
Research Domain of This Article
Health Care Sciences & Services
Article-Type of This Article
Letter to the Editor
Open-Access Policy of This Article
This article is an open-access article which was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/
World J Clin Cases. Nov 16, 2024; 12(32): 6575-6579 Published online Nov 16, 2024. doi: 10.12998/wjcc.v12.i32.6575
Virtual reality: The bridge between medical education and clinical practice
Yan-Quan Liu
Yan-Quan Liu, Department of Hematology, The First School of Clinical Medicine, Guangdong Medical University, Dongguan 523808, Guangdong Province, China
Author contributions: Liu YQ wrote the entire manuscript, and read and approved the final manuscript.
Supported byDegree and Graduate Education Innovation Program of Guangdong Provincial Department of Education, No. 2023JGXM_072.
Conflict-of-interest statement: The author declare that they have no potential conflicts of interest to disclose.
Open-Access: This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/
Corresponding author: Yan-Quan Liu, PhD, Associate Professor, Department of Hematology, The First School of Clinical Medicine, Dongguan Campus, Guangdong Medical University, No. 1 Xincheng Avenue, Songshan Lake Science and Technology Park, Dongguan 523808, Guangdong Province, China. doctorliuyanquan@gdmu.edu.cn
Received: August 3, 2024 Revised: September 9, 2024 Accepted: September 13, 2024 Published online: November 16, 2024 Processing time: 51 Days and 13.3 Hours
Abstract
After perusing the paper by Kim et al, I discovered that this is an interesting manuscript and a successful study. Virtual reality (VR) is an emerging and promising technology employed in the domain of medical practice and medical education over the past decade. In the era of big data, VR is constantly progressing in the fields of medical education and clinical diagnosis and treatment. As a novel scientific and technological tool, VR not only overcomes multiple limitations of the traditional medical teaching mode but also reduces the reliance on personnel and equipment. VR can simulate the real clinical situation, stimulate the enthusiasm of young doctors and nurses for clinical study, and simultaneously safeguard and promote medical safety and doctor-patient harmony. Favorable outcomes have been attained in clinical teaching and diagnosis and treatment activities. While enhancing the training conditions of medical cosmetics and elevating the level of clinical practice and teaching, the risks resulting from improper clinical diagnosis and treatment have been circumvented. All of this is evident and comprehensible.
Core Tip: Virtual reality (VR) is evolving towards networking, intelligence and interactivity in medical education and clinical teaching practice. The application of VR in the medical education domain can effectively render medical education truly an open course that is not confined by time, space and region, can further enhance the favorable outcomes of medical theoretical teaching and clinical practice training, and can drive the reform and innovative development of medical education and clinical teaching practical training, as well as offer new opportunities for the reform and development of medical education. VR serves as an important bridge between medical education and clinical practice.