| For: | Nagamine T. Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain. World J Clin Cases 2025; 13(3): 97856 [PMID: 39866653 DOI: 10.12998/wjcc.v13.i3.97856] |
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| URL: | https://www.wjgnet.com/2307-8960/full/v13/i3/97856.htm |
| Number | Citing Articles |
| 1 |
Musa Polat, Pınar Oba, Ahmet Karadağ. Effect of Motion-Controlled Video Games-Based Virtual Reality Exercise on Patients with Post-COVID-19 Condition: A Randomized Controlled Trial. Healthcare 2025; 13(22): 2914 doi: 10.3390/healthcare13222914
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| 2 |
Jean-Marie Amodeo, Frederic Berthier, Cindy Biehlmann, Brigitte Piazza. Repeated virtual reality sessions in fibromyalgia: a prospective observational study. Pain Management 2026; : 1 doi: 10.1080/17581869.2026.2635978
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| 3 |
Franz Coelho, Ana Maria Abreu. Mental healing through immersive play: An umbrella review. Virtual Reality 2026; doi: 10.1007/s10055-026-01352-z
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| 4 |
Jin-Bok Yi, Min Cheol Chang. Necessity of collaboration between pain physicians and orthotists in pain medicine. World Journal of Clinical Cases 2025; 13(19): 104976 doi: 10.12998/wjcc.v13.i19.104976
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| 5 |
Takahiko Nagamine. Challenges in using virtual reality technology for pain relief. World Journal of Clinical Cases 2025; 13(16): 103372 doi: 10.12998/wjcc.v13.i16.103372
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