Published online Nov 19, 2025. doi: 10.5498/wjp.v15.i11.110759
Revised: June 27, 2025
Accepted: September 2, 2025
Published online: November 19, 2025
Processing time: 143 Days and 14.6 Hours
Internet gaming disorder (IGD) is a growing concern among adolescents and adults, necessitating effective treatment strategies beyond pharmacological interventions.
To evaluated the effectiveness of non-invasive interventions for treating IGD among adolescents and adults.
A total of 11 randomized controlled trials published between 2020 and 2025 were included in this meta-analysis, encompassing 1208 participants from diverse geographic and cultural contexts. The interventions examined included cognitive behavioral therapy (CBT), internet-based CBT, neurofeedback, virtual reality therapy, abstinence-based programs, and school-based prevention. The primary outcomes assessed were reductions in gaming time and IGD severity. Secondary outcomes included improvements in mood, anxiety, and psychosocial functioning (e.g., stronger peer relationships, better academic or work performance, and healthier daily-life role fulfillment).
The pooled standardized mean difference for IGD symptom reduction sig
These findings support the efficacy of scalable, low-risk non-invasive interven
Core Tip: This meta-analysis of 11 randomized controlled trials involving 1208 adolescents and adults reveals that non-invasive interventions effectively reduce internet gaming disorder (IGD) symptoms. Cognitive behavioral therapy (CBT), both in-person and internet-based CBT, showed the most significant positive impact. Incorporating caregiver involvement or self-monitoring further enhanced the effectiveness of CBT-based programs. Overall, the findings support the use of these low-risk, scalable interventions as initial treatment options for IGD, especially in young people. Future research should explore long-term effects, compare different intervention types, and adapt delivery methods for various cultures.
