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Cited by in CrossRef
For: Nagamine T. Challenges in using virtual reality technology for pain relief. World J Clin Cases 2025; 13(16): 103372 [PMID: 40487545 DOI: 10.12998/wjcc.v13.i16.103372]
URL: https://www.wjgnet.com/2307-8960/full/v13/i16/103372.htm
Number Citing Articles
1
Musa Polat, Pınar Oba, Ahmet Karadağ. Effect of Motion-Controlled Video Games-Based Virtual Reality Exercise on Patients with Post-COVID-19 Condition: A Randomized Controlled TrialHealthcare 2025; 13(22): 2914 doi: 10.3390/healthcare13222914
2
Farooq Kamal, Nusrat Choudhury, Alexandra Doiron, Duncan Sadorsky, Kenneth Campbell, Cassandra Morrison. Event-related potential evidence that working memory whether inside or outside a virtual reality environment can reduce the extent of attention capture by irrelevant novel stimuliFrontiers in Neuroscience 2026; 20 doi: 10.3389/fnins.2026.1654765
3
Ram Kumar Garg. Virtual Reality and Digital Interventions in Cancer Pain Relief: A New Frontier in Supportive Oncology CareJournal of Mid-life Health 2026; 17(1): 16 doi: 10.4103/jmh.jmh_186_25
4
Yuan Gao, Xinyue Liu, Xi Liao, Jie Yang. Effects of immersive virtual reality on anxiety, depression, cancer-related fatigue, and quality of life in cancer patients undergoing chemotherapy: a systematic review and meta-analysisFrontiers in Oncology 2026; 16 doi: 10.3389/fonc.2026.1796508
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