| For: | Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Effect of gamification applications on success of dentistry students. World J Methodol 2025; 15(1): 97374 [PMID: 40115397 DOI: 10.5662/wjm.v15.i1.97374] |
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| URL: | https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm |
| Number | Citing Articles |
| 1 |
Mónica Lucia Ramirez-Espinoza. Uso de Técnicas de Gamificación en Universitarios. Revista Docentes 2.0 2025; 18(2): 402 doi: 10.37843/rted.v18i2.730
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| 2 |
Sepideh Totonchilar, Reza Khorammakan, Nahid Ahmadian Yazdi, Masoumeh Aghamohammadi. Teaching surgical instruments with a touch of play: A comparative study of Kahoot and Crossword puzzles as fun formative assessments for operating room nursing students. Journal of Education and Health Promotion 2026; 15(1) doi: 10.4103/jehp.jehp_873_25
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| 3 |
Ahmed Adam Kada, Nisrine EL Arrouf, Szabolcs Felszeghy, Faiza Benfdil. From Pixels to Play - The Art and Science of Video Games. 2025; doi: 10.5772/intechopen.1011707
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| 4 |
Ching-Yi Chang, Ming-Ching Wu, Jie Chi Yang. A watch-summarize-question gamified learning approach for oral health: learning achievement, motivation, and flossing skills. BMC Oral Health 2025; 25(1) doi: 10.1186/s12903-025-06888-1
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